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Power Glove Design For It Professionals Mouse Tool

"Powerglove" redirects here. For the American band, see Powerglove (band).

Controller accessory for the Nintendo Entertainment System

Power Glove
NES-Power-Glove.jpg

Power Glove, American model

Manufacturer Mattel (United States)
PAX (Japan)
Type Video game controller
Generation Third generation era
Release date
  • NA: 3 December 1989
[1]
Lifespan 1 year
Introductory price US$75 (Equivalent to $155.30 in 2019)
Discontinued 1990 (1990)
Controller input 1 Crosshead A B Action Buttons Start Select Buttons Turbo Buttons
Connectivity Serial port
Backward
compatibility
Nintendo Entertainment System

The Power Glove is a controller accessory for the Nintendo Entertainment System. The Power Glove gained public attention due to its early virtual reality mechanics and significant marketing. However, its two games did not sell well, as it was not packaged with a game, and it was criticized for its imprecise and difficult-to-use controls.[2]

Development [edit]

Japanese Power Glove (パワーグローブ Pawā Gurōbu), manufactured by PAX.

The Power Glove was originally released in 1989.[3] Though it was an officially licensed product, Nintendo was not involved in the design or release of the accessory. Rather, it was designed by Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), made by Mattel in the United States[3] and PAX in Japan. Additional development was accomplished through the efforts of Thomas G. Zimmerman and Jaron Lanier, a virtual reality pioneer responsible for codeveloping and commercializing the DataGlove,[4] who had made a failed attempt at a similar design for Nintendo earlier. Mattel brought in Image Design and Marketing's Hal Berger and Gary Yamron to develop the raw technology into a functional product. They designed Power Glove over the course of eight weeks.[5] [6] [7] The Power Glove and DataGlove were based on Zimmerman's instrumented glove.[8] Zimmerman built the first prototype that demonstrated finger flex measurement and hand position tracking using a pair of ultrasonic transmitters. His original prototype used optical flex sensors to measure finger bending which were replaced with less expensive carbon-based flex sensors by the AGE team.

Design and functionality [edit]

The American Power Glove with receivers

The glove has traditional NES controller buttons on the forearm as well as a program button and buttons labeled 0-9. The user presses the program button and a numbered button to input commands, such as changing the firing rate of the A and B buttons. Along with the controller, the player can perform various hand motions to control a character on-screen.

The Power Glove is based on the patented technology of the VPL Dataglove, but with many modifications that allow it to be used with modestly performing consumer hardware and sold at an affordable price. Whereas the Dataglove can detect yaw, pitch and roll, uses fiberoptic sensors to detect finger flexure, and has a resolution of 256 positions (8 bits) per finger for four fingers (the little finger is not measured to save money, and it usually follows the movement of the ring finger), the Power Glove can only detect roll, and uses sensors coated with conductive ink yielding a resolution of four positions (2 bits) per finger for four fingers.[9] This allows the Power Glove to store all the finger flexure information in a single byte.[10] However, it appears that the fingers actually feed an analog signal to the microprocessor on the Power Glove. The microprocessor converts the analog signal into two bits per finger.

There are two ultrasonic speakers (transmitters) in the glove and three ultrasonic microphones (receivers) around the TV monitor. The ultrasonic speakers take turns transmitting a short burst (a few pulses) of 40 kHz sound and the system measures the time it takes for the sound to reach the microphones. A triangulation calculation is performed to determine the X, Y, Z location of each of the two speakers, which specifies the yaw and roll of the hand. The only dimension it cannot calculate is the pitch of the hand, since the hand can pitch without moving the location of the two ultrasonic speakers.

Games [edit]

Two games were released with specific features for use with the Power Glove: Super Glove Ball, a faux-3D puzzle maze game; and Bad Street Brawler, a beat 'em up. Both games are playable with the standard NES controller, but include moves that can only be used with the glove. These two games are branded as part of the "Power Glove Gaming Series". Since no Power Glove-specific games ever retailed in Japan, the Power Glove was sold only as an alternative controller.

Two more games, Glove Pilot and Manipulator Glove Adventure, were announced but never released. Another unreleased game, Tech Town or Tektown, is a virtual puzzle solving game in which the player moved a robotic hand around a deserted space station type of setting, using the glove to open doors and to pick up and use tools. It can be seen in a sneak peek in the Official Power Glove Game Players Gametape.[11]

Games without specific support can also be played with the glove by inputting codes on the glove's keypad that set a control scheme for the glove.

Reception [edit]

[icon]

This section needs expansion. You can help by adding to it. (December 2017)

The Power Glove sold nearly one million units.[12]

In popular culture [edit]

A Power Glove in the collection of the Video Game Museum, Berlin, Germany.

  • The Power Glove is prominently shown in the Nintendo-produced film The Wizard, wielded by antagonist Lucas Barton (Jackey Vinson), whose smug boast, "I love the Power Glove. It's so bad," became an Internet meme years later.[13] [14]
  • The glove is featured in the YouTube web series, The Angry Video Game Nerd.[ citation needed ]
  • In Freddy's Dead: The Final Nightmare (1991), after losing his controller that was controlling Spencer, Freddy utilises his own version of the Power Glove that was grafted on his clawed glove to replace the controller while saying "Hey, you forgot the Power Glove!"[15]
  • In 2013, a documentary about the Power Glove, called The Power of Glove, was put into development.[16] [17] The film was released publicly in 2019.[18]
  • American instrumental power metal/Nintendocore cover band Powerglove took their name from the accessory.[ citation needed ]
  • In the Regular Show episode, "Video Game Wizards", the characters enter a competition hoping to win the Maximum Glove, a parody of the Power Glove. The competition's commercial goes as far as to include the line "It's so bad", in reference to The Wizard's depiction of the glove.[19]
  • In Hackers, the FBI technician is briefly shown wearing a Power Glove after seizing character Joey Pardella's computer.
  • In Smosh, the Teleporting Fat Guy wears a Power Glove.
  • In Turbo Kid, the weapon found by the main character is a Power Glove.
  • The glove is worn by the character Hackerman in the film Kung Fury.
  • The Power Glove is featured in The Goldbergs second season episode "A Goldberg Thanksgiving", where Adam Goldberg receives the glove as a gift from his uncle, who both share a common interest in video games.
  • The glove appears briefly in the music video of "Fly (Through the Starry Night)," a song by the Eurodance group 2 Brothers on the 4th Floor.
  • The Power Glove is briefly shown in the premiere episode of Get a Life.
  • On 18 July 2019, speedrunner GrandPooBear became the first and only person known to have to completed Super Mario Bros 3 using only the Power Glove. He finished the game in 2:29:43.
  • Ash's prosthetic hand in Ash vs Evil Dead is built from a repurposed Power Glove.
  • The Power Glove is prominently featured in the 2021 HBO Max movie 8-Bit Christmas.

References [edit]

  1. ^ Vizard, Frank (October 1989). "Popular Mechanics". Popular Mechanics Magazine. Vol. 166 no. 10. p. 106. ISSN 0032-4558. Retrieved 15 March 2018. ...Power Glove comes in two sizes, and is targeted at players between the ages of 8 and 14...
  2. ^ "Backwards Compatible - The Power Glove". ABC website - Good Game. Australian Broadcasting Corporation (ABC). 19 May 2008. Retrieved 6 June 2009.
  3. ^ a b "A.G.E. Tech". Abrams Gentile Entertainment. Archived from the original on 25 May 2015. Retrieved 13 May 2009.
  4. ^ "History". Scott Belsley, MD, FACS. Archived from the original on 30 December 2008. Retrieved 16 December 2015.
  5. ^ Applegate, Jane (21 June 1991). "Putting a Design on Bigger Market Share". Los Angeles Times . Retrieved 28 September 2014.
  6. ^ "Inside story on: The power glove (Cover)" (PDF). Design News. 45 (23): 63. 4 December 1989. Retrieved 16 December 2015.
  7. ^ "La Réalité Virtuelle - Chapitre 7". Archived from the original on 4 March 2016.
  8. ^ "Patent US4542291 - Optical flex sensor".
  9. ^ Townsend, J. Eric. "PowerGlove FAQ". Mellott's VR. Archived from the original on 6 March 2016. Retrieved 17 December 2015.
  10. ^ "1993 VR Conference Proceedings". North Carolina State University. 1993. Archived from the original on 7 July 2009. Retrieved 13 May 2009.
  11. ^ New Game Available. Official Power Glove Game Players Gametape (VHS). 1. Spring 1991.
  12. ^ Zachary, George (November 1996). "Generator". Next Generation. No. 23. Imagine Media. p. 24.
  13. ^ "X-Entertainment: THE WIZARD Movie Review!". Archived from the original on 17 April 2009.
  14. ^ "I-Mockery.com - Nintendo - The Good, The Bad, and The Ugly".
  15. ^ Freddy Krueger playing with power., YouTube, 31 October 2008, retrieved 6 August 2019
  16. ^ Matulef, Jeffrey (13 July 2013). "The Power Glove gets its own feature-length documentary". Eurogamer. Gamer Network. Retrieved 6 August 2014.
  17. ^ Watercutter, Angela (11 July 2013). "There's a Nintendo Power Glove Documentary Coming (Yes, It Has a Wizard Reference)". WIRED.
  18. ^ McFerran, Damien (19 September 2019). "Feature: Uncovering The Unlikely Story Of The World's Worst Controller In The Power Of Glove". Nintendo Life . Retrieved 22 September 2019.
  19. ^ Gaming Gloves. 2021.

Power Glove Design For It Professionals Mouse Tool

Source: https://en.wikipedia.org/wiki/Power_Glove

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